My 6th version of Megatron, and current most proud of. Originally modelled with the intention of keeping it semi-accurate to the original cartoon, but as I continued to work on it I began experimenting with mixing elements and taking inspiration from the MP-36 figure and other concepts in my head. Resulting in this ridiculously overengineered model, incorporating uncanny robotic elements within.
I spent time experimenting with shaders, custom normals, non subdivision-surface modelling, manually adjusting topology to keep fluid edge flow & consistently throughout all angles.
animation test
model in motion/early testing
Unity Footage