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TURBO: The Horror of 1987! (2024) - Painting & 3D Model

Last year I developed crippling Turbo & Wreck it Ralph brainrot, then came the ideas.
I had to get this concept out of my head, managed to turn it into a full blown painting which I can say that I'm very proud of.
I like to try and paint something big at least annually, it's not my strongest suite however I find painting very relaxing, in addition I also created a 3D model of the character to test out a new facial topology method I learned in order to create exaggerated facial expressions based on sprites.

Final.

Final.

csp screenshot

csp screenshot

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3d viewport

3d viewport

3d viewport

3d viewport

topology

topology

full animation basic blocking, go through it frame by frame for a funny reference.

multiple views

basic blocking with reference

VRChat port (Unity VR)