Back in 2020 I created semi-accurate 3D busts of the Aibo robots in order to be able to experiment with virtual mockups before I customised the ones I own in real life. As Blender's principled shader has quite an impressive ability to recreate paint with different finishes if you know how to use it.
In order to create these I took pictures of my own robots as well as using diagrams found online. Was fun to experiment with subdivision hard surface modelling.