Got requested a low poly, indie PSX style character for a project.
Includes higher resolution textures on sprite sheets controlled by UV transforms for expressions, mixed in with shape keys & bone transforms to further exaggerate expressions. Body has lower resolution texture to help sell the illusion of it being more static compared to the ever changing facial expressions. In addition to the texturework, I created a material which helps bring out parts of the topology to better help shade and shape the model.