Experimental human character I modelled back in 2022 for one of my personal FNaF projects currently dubbed "APOLLYON".
This guy was one of my first successful human models after spending months prior learning about facial topology and loops, hence his simple nature, in addition he was also created to see how well my sketches would translate into 3D.
After updating a total of 3 times I've been planning instead to recreate the model from scratch again once I return back to production of this project and finalizing its visual direction.
This model was not originally optimised for game use and required heavy editing in order to get it into engines such as Unity & SFM
brief rig demo video.
Model seen in SFM - my animation
Animation test in Blender