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PROJECT APOLLYON: Vincent A. V1 - 3D Character model (2022)

Experimental human character I modelled back in 2022 for one of my personal FNaF projects currently dubbed "APOLLYON".
This guy was one of my first successful human models after spending months prior learning about facial topology and loops, hence his simple nature, in addition he was also created to see how well my sketches would translate into 3D.
After updating a total of 3 times I've been planning instead to recreate the model from scratch again once I return back to production of this project and finalizing its visual direction.
This model was not originally optimised for game use and required heavy editing in order to get it into engines such as Unity & SFM

Render

Render

"hi my name's vincent and i eat your 2060's VRAM for breakfast, what's that?? CUDA ERROR"

"hi my name's vincent and i eat your 2060's VRAM for breakfast, what's that?? CUDA ERROR"

V3 - final render

V3 - final render

V3 - final render

V3 - final render

render v2

render v2

render v2

render v2

render v2

render v2

hands detail

hands detail

lcd

lcd

screenshot

screenshot

rig

rig

brief rig demo video.

mainly procedural eyes, 3 different layers of emission throughout the eye, baked in game engine use (sfm & unity)

mainly procedural eyes, 3 different layers of emission throughout the eye, baked in game engine use (sfm & unity)

robot arm

robot arm

Model seen in SFM - my animation

Animation test in Blender

concept art

concept art

concept art

concept art